

All talisman effects and skills are deactivated for these levels, but beating these fields will give the player a one-time reward of 13 skill points and, in some cases, unlock more fields to explore. They're considered the most challenging levels in the game. The player will replay some fields from previous GemCraft games with a fixed set of skills. These are fields that lets the player peek into past or future events. World Map levels Main article: List of Fields Vision Fields Main article: List of Vision Fields At the start of the game, the player starts at Hextile F and Field F1. Vision fields are the most challenging, similar to the epic fields in previous games. Each of them has several fields, including any number of special fields such as wizard towers, tome chambers, or vision fields. Unlike other Gemcraft games, levels are now on hextiles. Some levels resemble higher grade gems, like grade 3. The markers for each field, called field tokens, now resemble a grade 1 gem, just like Gemcraft Chapter 0: Gem of Eternity and GemCraft Chapter 1: The Forgotten. The world map is a bit different from the previous Gemcraft games. Very powerful fragments even have the ability to increase all of skill levels and grant the capability of going beyond the skill cap, making it extremely powerful.
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They come with a higher rarity allow for more powerful bonuses per upgrade and more per fragment. They also have 1+ bonuses that increase as it's upgraded. Each fragment has a rarity that's increased with trait difficulty and level that can be increased with shadow cores, capping at 100.

In the Steam version, traits don't cost any Shadow Cores.įragments can be collected from rare monsters and chest drops to fill the talisman. If a player loses a battle with battle traits, all Shadow Cores spent on battle traits are returned. Higher difficulties also make traits cost more, with Glaring costing twice as much, and Haunting costing thrice the number of shadow cores. 1 core for trait level 1, 3 cores to up a trait from level 2 to 3, 7 from 6 to 7, etc.). In the Flash version, Battle traits cost Shadow Cores, requiring the trait level in cores to use that level (e.g. Each trait has 7 levels and adds one wave to the battle, making it longer.

Similar to GemCraft: Labyrinth's "Battle Settings", battle traits modify the mechanics of the battle at varying magnitudes based on trait level (TL). Each skill level costs more skill points to level up, and unspent skill points add mana to its starting pool, so it isn't always a good idea to spend all skill points. Skills that indirectly affects gem power are capped at 45. The game begins with only a few skills, but more can be gained by unlocking tome chambers on certain maps from killing a specific number of monsters in certain ways. Higher difficulties are also the only way to acquire level 100 talisman fragments, as they increase the levels of dropped fragments. Looming is the default difficulty, with harder difficulties resulting in more and tougher monsters in a longer battle, but also reward more experience for completing the battle and increase the battle trait experience multipliers. Levels can now be played on 3 difficulties: Looming, Glaring, and Haunting. Endurance mode goes on until round 999, after which the player completes endurance mode for the map and receives a different coloring on the token, or they lose. Achievement progress is not recorded during this mode either. X4 field completed haunting difficulty in endurance mode.Įndurance mode can now only be attempted after the player beats the allotted number of waves for the level they are playing, and is a button on the victory screen. This EXP bar in the battle was first introduced on Gemcraft iOS. The game has the EXP bar with now in different graphics. Also, the menu bar can now be switched from the top to the bottom for the user's preference. The game features a new 9x speed button for players who spend hours on Endurance.
